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1. Captains Quarters Ideas - in Player Features and Ideas Discussion [original thread]
Captains Quarters Button. It would be much, much more efficient if when entering a station it loaded up the same old spinning ship view and instead near the undock button would be a second button that would take you to your quarters on the stat...
- by Alex Fabio - at 2011.06.28 13:16:00
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2. Suicide Gank Issue - in Player Features and Ideas Discussion [original thread]
A friend of mine says that while on his way back from jita buying navy shield hardeners him and 3 other people were killed pod and all at a gate in a 0.6 system by a guy with a -10.0 security rating. 1. How does someone with a -10.0 Security Stat...
- by Alex Fabio - at 2010.03.01 18:49:00
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3. Dust 514 - in Player Features and Ideas Discussion [original thread]
Ok. Here is a wild idea. How about for console Dust 514 stays just like it will be. But also at the same time integrate it into the eve universe. Like conquerable planets. get out of your ship and fight type of thing. No? It sounds like such a g...
- by Alex Fabio - at 2009.09.10 20:35:00
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4. Realistic Ammunition. - in Player Features and Ideas Discussion [original thread]
Thats no excuse for them overlooking this. They should implement another server to deal with collision detection. Not just sweep it under the rug.
- by Alex Fabio - at 2008.11.09 21:33:00
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5. Realistic Ammunition. - in Player Features and Ideas Discussion [original thread]
Eve needs more realistic ammunition and missiles. The idea that i can fire salvo after salvo and missile after missile at a target though a large hunk of metal like a dead star base or an asteroid is just plain ridiculous. This game needs a realis...
- by Alex Fabio - at 2008.11.09 21:24:00
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6. Stop The Mashing!! - in Player Features and Ideas Discussion [original thread]
Im pretty sure its safe to say it would be a welcome change to see some more sophisticated way to change were your ship is going
- by Alex Fabio - at 2008.11.09 20:51:00
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7. Stop The Mashing!! - in Player Features and Ideas Discussion [original thread]
Bumph
- by Alex Fabio - at 2008.11.09 03:28:00
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8. Stop The Mashing!! - in Player Features and Ideas Discussion [original thread]
After many mouses ruined and ships lost i decided to post my views on eve's "Navigation" system AKA - Mash The Mouse till It fails i have a few ideas and hopes for Quantum Rise. We need some sort of system were you can use the keyboard Like WASD...
- by Alex Fabio - at 2008.11.09 00:39:00
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9. Secondary weapons - in Player Features and Ideas Discussion [original thread]
Now that just sounds like your trying to stop my Blaster Hyp from tearing up snipers.
- by Alex Fabio - at 2008.09.08 02:31:00
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10. Secondary weapons - in Player Features and Ideas Discussion [original thread]
Sounds like your trying to kill frigate tacklers cus they would no longer be safe when close in. I hereby declare this idea a FAIL
- by Alex Fabio - at 2008.09.08 01:27:00
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11. Addition to missile ships. - in Player Features and Ideas Discussion [original thread]
Well its seems kind of crazy why they would overlook something so trivial. Having a system like that would be another amazing thing about this game. I cant really see how missile popping out of the walls of your ship even makes sense to be impleme...
- by Alex Fabio - at 2008.09.07 23:24:00
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12. Addition to missile ships. - in Player Features and Ideas Discussion [original thread]
Ive noticed when I fire a missile or rocket they just kinda light the rocket engine and take off from the middle of the ship in any which direction. It would be nice to see maybe a port or a visible hole were when a missile is fired it would be ej...
- by Alex Fabio - at 2008.09.07 22:00:00
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13. Ships need fuel too. - in Player Features and Ideas Discussion [original thread]
Ships should have to work on a universal fuel found at any station. Say like Nuclear Fuel rods or something like that would run the ship for a certain amount of time. It only makes sense that the ship would need some sort of fuel like a POS or out...
- by Alex Fabio - at 2008.09.07 00:18:00
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14. Possible system to deal with starting-corp sitting? - in Player Features and Ideas Discussion [original thread]
This is actually a good idea. As a miner i hate it when i see 10 ISK farming macro miners trying to mine the belt im mining. Not to mention it would balance out the market for materials.
- by Alex Fabio - at 2008.08.31 00:15:00
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15. Probably somewhere in here: ship size jetcans. - in Player Features and Ideas Discussion [original thread]
In Physical size. A GSC is 10x as big but 10X less in volume capacity. Jet can is small in physical size.
- by Alex Fabio - at 2008.08.31 00:12:00
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16. Probably somewhere in here: ship size jetcans. - in Player Features and Ideas Discussion [original thread]
Im in a mining corp and we actually use jet cans all the time for mining. We mine a can in 15 - 30 minutes depending on the ship and then haul it in with an industrial. I just think it would be cool to see giant secure containers to actually be gi...
- by Alex Fabio - at 2008.08.30 23:58:00
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17. Probably somewhere in here: ship size jetcans. - in Player Features and Ideas Discussion [original thread]
This would actually make sense. Since i can deploy a giant secure container that is larger then a frigate from my hauler and is only what 8 K M/3. It dosent make sense such a small jet can can dwarf a giant secure container.
- by Alex Fabio - at 2008.08.30 23:52:00
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18. Anti-Aliasing and Anistropic Filtering. - in Player Features and Ideas Discussion [original thread]
I already tried forcing it. It just wont work for me no matter what i try.
- by Alex Fabio - at 2008.08.30 23:47:00
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19. Anti-Aliasing and Anistropic Filtering. - in Player Features and Ideas Discussion [original thread]
Is this ever going to be implemented. It would be nice to see this game without jagged edges on all the ships and objects. It would only compliment the already awesome graphics.
- by Alex Fabio - at 2008.08.30 23:08:00
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20. Collidable Objects.... if u say so - in Player Features and Ideas Discussion [original thread]
Yes but a golden rule that when games make sense that have a bigger player base. And if im magical why cant i magically make money and magically get a titan and magically kill concord?
- by Alex Fabio - at 2008.08.30 22:52:00
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